![]() ![]() Hereby I quote the skills I mentioned above: "Changing skins" looks powerful for me but also "Predator" and right now I am more on the side of "Predator" Which I think will never happen as our OL will move at least 1 space farther the monsters. ![]() However let's say my wolf is alive at the beginning of the turn and I would like to start with the "shadow hunter" skill then the wolf has to be next to an enemy as the wolf is melee attacker. "Shadow Hunter" also seems good to me and I have read that it could be used twice legally. However it could defend the wolf maybe from the range attacks? In melee fight our OL could position the monsters to only have access to the wolf. I am thinking about to start with "Savagery" so our Necromancer could start with "Vampiric Blood".Īlso "Survavilist" seems ok for me. I would welcome suggestions how to build the skills to be effective? I would like to use range weapons as most likely one of my actions will be to resummon my wolf and Beastmaster skills not require melee attacks. We had got good damage but we did not develop defensive skills only the armors and that was not enough to survive. However I would like to be more defensive as we experienced in our last campaign that we died too easily in Act 2. I have read interesting strategies with shadow hunter + changing skins already. For example: Savagery with the Necromancer's Vampiric blood skill will ensure the good damage output for our familiars. I will be the Beastmaster and reading the forums I saw a lot of interesting combos. Our party will most likely looks like these: We all would like to try new classes as we almost always do : Knight,Runemaster,Treasurehunter/Wildlander,Apothecary/Disciple We already did HoB twice and Shadow Rune once. ![]() We will start our new Nerekhall campaign for the first time next week. ![]()
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